Tag: Zweilund Islands

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  • Lichtstadt

    Go to [[Zweilund Islands | Zweilund Islands]] --- {background:black; color:white}. |\2=. *Lichtstadt* (Small Town)| {background:#ddd}. |*Population*|Average(+1)| |/3^. *Organizations*|_Tiny (scale 1)_| |The Council (ruling)| |Kings of the Alley …

  • Black Tower

    Go to [[Zweilund Islands | Zweilund Islands]] --- table{border:1px solid black}. {background:black; color:white}. |\2. *Black Tower*|\2>. *Construct*| |*Physical Stress*:||*Morale Stress*:|| |*Fate Points*: n/a|*Consequences*: 3|*Scale*: …

  • Zweilund Islands

    Go to [[Havens of the Great Bay | Havens of the Great Bay]] --- The barren, dark Zweilund Islands are a mystery to the peoples of the Great Bay. That anyone can exist on these islands is a tribute to perversity. Yet, some call it "home". *The …

  • Berg Bucht

    Go to [[Zweilund Islands | Zweilund Islands]] --- table{border:1px solid black}. {background:black; color:white}. |\2=. *Berg Bucht* (Standard Village)| |*Population*|Poor(-1)| |/2^{background:#ddd}. *Organizations*|{background:#ddd}. _Tiny ( …

  • Batavia

    Go to [[Zweilund Islands | Zweilund Islands]] ___ table{border:1px solid black}. {background:black; color:white}. |\2. *Batavia*|\2>. *Construct (ship)*| |*Physical Stress:*||*Composure Stress:*|| |*Fate Points:* n/a|*Consequences …